How To Play Harbor In Valorant – Tips And Tricks
Valorant is a challenging team-based futuristic tactical FPS (First-Person Shooter) game. They are characters belonging to several countries and cultures from around the world.
The players in the game operate as agents who are assigned the task of either an attacking team or a defending team. And each of the teams consists of five players, respectively.
The agents, each with unique abilities, are divided into different roles, which the players assume to improve the team’s overall balance.
One such crucial role is that of a controller. An agent with the controller role primarily has to blindside the enemies.
One agent recently added to the list is Harbor.
Harbor and his abilities
Harbor is a new controller from India. His real name is Varun Batra, and he specializes in water-based combat in Valorant.
Like the other controller agents in the game, Harbor’s abilities and kit are geared toward covering angles for his team.
High Tide(E)
It is a high-reaching wall of water. He can bend and curve this wall according to the angles you want to be covered.
On contact with the wall, the enemy team’s movement speed is slowed. This gives your team the upper hand, and you can easily tackle a duelist trying to make a quick play.
The cooldown for the ability is forty seconds, and the walls last for fifteen seconds, which gives a 25-second timeframe in between. So, this ability can be cast two to three times per round, giving you a great advantage and an insane amount of map control if played right and placed well.
His wall enables teams to take important spaces without committing their long-range smokes. Harbor falls into a more hybrid controller-initiator role, crucial in fast-paced games or matchups.
Cascade (C)
Harbor’s ability to cascade is simply amazing. It’s a capability that has to be equipped. And upon casting, it will create a wall of water that will move forward in the direction it was aimed.
This is an insanely powerful mobile vision-blocking ability. It gives the teams an incredibly strong shield to either move ahead or retreat from an incoming skirmish with the enemy team.
Upon contact with the wall of water, the enemies are slowed down. So, they are uncertain of what awaits them behind the wall of water.
This ability of Harbor is useful for catching enemies off guard and securing key areas of the map, thus asserting maximum control.
When faced with a wall of moving water, the enemies have to decide if they want to pass through the wall. And eventually, they risk getting slaughtered by Harbor’s team if they make an offensive move.
Otherwise, the other option is to fall back and let them take map control to allow the enemy to gain vantage points. This helps with setting up game-changing plays from behind the safety of the wall. Either way, it is a losing situation for the enemy.
Cove (Q)
This ability allows Harbor to conjure a wall of water that blocks the enemy’s vision or smoke. And it also prevents enemy gunfire from passing through it.
While your vision from the outside is completely blocked, you can still see from the inside. But this ability might be a double-edged sword. Because once the wall is placed, it is stationary. So, as soon as the enemy spots it or sees you doing it, they know you are either inside or around it.
Also, abilities can be placed inside the wall, which might be counterproductive to your team if you misread the situation and utilize the ability.
Reckoning
Harbor’s ultimate ability summons a large pool of water under the feet of the enemies in front of him. As he moves, the speed of the pool changes, but it nonetheless moves forward.
Enemies who come into contact with the pool have a golden, radiant tail above their heads and a circle below them. Every three seconds, a geyser erupts. Enemies caught in this are stunned, and their locations are revealed.
If there are multiple enemies in an area, the geyser may have a chain stun effect, granting all their locations to the opposing team.
The players value the location disclosure more than the stun itself. This is because the team can make plays according to the opponent’s location. And they are also able to execute tactics more ruthlessly.
Playing Harbor in Valorant
Harbor is excellent when it comes to creating space. Using cascade, you can block off choke points, gain map control, and wait for the enemies to make aggressive plays or become passive.
So, be prepared for both eventualities. Combine with your initiator to take down aggressive enemies or make fast-paced plays to take down passive teams.
Using cove and cascade in combination, you can secure bomb sites. You can also protect allies in tricky situations by forcing the enemies to either wait until the cascade passes or flee, or come to you through the cascade and engage you in the smoke.
This buys you and your team more time to decide your next plan of action.
Use High Tide to restrict vision, cascade to push back the enemy, or force them into making aggressive plays. When they do so as intended, you can use Cove to block off their vision, while you and your team can send your opponents to a watery grave using Reckoning.
If you are finishing rounds with all your utility, you should re-evaluate how you play the agent. Because when it comes to Harbor, the sky is the limit.
Conclusion
Harbor is one of the few heroes who can also work quite well by being passive – truly a force to reckon with (pun intended)
You can buy the most popular Valorant hacks to get the most out of the game.